www.gusucode.com > VC++网络版的打字软件源程序-源码程序 > VC++网络版的打字软件源程序-源码程序\code\TypeClt V2.0\Type.cpp
//Download by http://www.NewXing.com // Type.cpp : Defines the class behaviors for the application. // #include "stdafx.h" #include "Type.h" #include "MainFrm.h" #include "TypeDoc.h" #include "TypeView.h" #include "MainView.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif #define FILE_TYPE_NAME "Type.dat" //成绩文件名称 #include "SkinPlusPlus.h" ///////////////////////////////////////////////////////////////////////////// // CTypeApp BEGIN_MESSAGE_MAP(CTypeApp, CWinApp) //{{AFX_MSG_MAP(CTypeApp) ON_COMMAND(ID_APP_ABOUT, OnAppAbout) // NOTE - the ClassWizard will add and remove mapping macros here. // DO NOT EDIT what you see in these blocks of generated code! //}}AFX_MSG_MAP // Standard file based document commands ON_COMMAND(ID_FILE_NEW, CWinApp::OnFileNew) ON_COMMAND(ID_FILE_OPEN, CWinApp::OnFileOpen) // Standard print setup command ON_COMMAND(ID_FILE_PRINT_SETUP, CWinApp::OnFilePrintSetup) END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CTypeApp construction CTypeApp::CTypeApp() { // TODO: add construction code here, // Place all significant initialization in InitInstance } ///////////////////////////////////////////////////////////////////////////// // The one and only CTypeApp object CTypeApp theApp; ///////////////////////////////////////////////////////////////////////////// // CTypeApp initialization BOOL CTypeApp::InitInstance() { if (!AfxSocketInit()) { AfxMessageBox(IDP_SOCKETS_INIT_FAILED); return FALSE; } AfxEnableControlContainer(); // Standard initialization // If you are not using these features and wish to reduce the size // of your final executable, you should remove from the following // the specific initialization routines you do not need. #ifdef _AFXDLL Enable3dControls(); // Call this when using MFC in a shared DLL #else Enable3dControlsStatic(); // Call this when linking to MFC statically #endif // Change the registry key under which our settings are stored. // TODO: You should modify this string to be something appropriate // such as the name of your company or organization. SetRegistryKey(_T("Local AppWizard-Generated Applications")); LoadStdProfileSettings(); // Load standard INI file options (including MRU) // Register the application's document templates. Document templates // serve as the connection between documents, frame windows and views. InitializeSkin(_T(".\\skin\\XPCorona.ssk")); CSingleDocTemplate* pDocTemplate; pDocTemplate = new CSingleDocTemplate( IDR_MAINFRAME, RUNTIME_CLASS(CTypeDoc), RUNTIME_CLASS(CMainFrame), // main SDI frame window RUNTIME_CLASS(CMainView)); AddDocTemplate(pDocTemplate); // Parse command line for standard shell commands, DDE, file open CCommandLineInfo cmdInfo; ParseCommandLine(cmdInfo); // Dispatch commands specified on the command line if (!ProcessShellCommand(cmdInfo)) return FALSE; // 打开打字测试文件 CFileStatus rStatus; if(CFile::GetStatus(FILE_TYPE_NAME,rStatus)==FALSE) { CFile(FILE_TYPE_NAME,CFile::modeCreate | CFile::modeWrite); } OpenDocumentFile(FILE_TYPE_NAME); // The one and only window has been initialized, so show and update it. CString strTitle; strTitle.LoadString(IDS_TITLE); m_pMainWnd->SetWindowText(strTitle); m_pMainWnd->ShowWindow(SW_SHOWMAXIMIZED); m_pMainWnd->UpdateWindow(); return TRUE; } ///////////////////////////////////////////////////////////////////////////// // CAboutDlg dialog used for App About class CAboutDlg : public CDialog { public: CAboutDlg(); // Dialog Data //{{AFX_DATA(CAboutDlg) enum { IDD = IDD_ABOUTBOX }; //}}AFX_DATA // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CAboutDlg) protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support //}}AFX_VIRTUAL // Implementation protected: //{{AFX_MSG(CAboutDlg) afx_msg void OnUpdateCntest01(CCmdUI* pCmdUI); afx_msg void OnUpdateCntest02(CCmdUI* pCmdUI); afx_msg void OnUpdateCntest03(CCmdUI* pCmdUI); afx_msg void OnUpdateCntest04(CCmdUI* pCmdUI); afx_msg void OnUpdateEntest01(CCmdUI* pCmdUI); afx_msg void OnUpdateEntest02(CCmdUI* pCmdUI); afx_msg void OnUpdateEntest03(CCmdUI* pCmdUI); afx_msg void OnUpdateEntest04(CCmdUI* pCmdUI); //}}AFX_MSG DECLARE_MESSAGE_MAP() }; CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD) { //{{AFX_DATA_INIT(CAboutDlg) //}}AFX_DATA_INIT } void CAboutDlg::DoDataExchange(CDataExchange* pDX) { CDialog::DoDataExchange(pDX); //{{AFX_DATA_MAP(CAboutDlg) //}}AFX_DATA_MAP } BEGIN_MESSAGE_MAP(CAboutDlg, CDialog) //{{AFX_MSG_MAP(CAboutDlg) ON_UPDATE_COMMAND_UI(ID_CNTEST01, OnUpdateCntest01) ON_UPDATE_COMMAND_UI(ID_CNTEST02, OnUpdateCntest02) ON_UPDATE_COMMAND_UI(ID_CNTEST03, OnUpdateCntest03) ON_UPDATE_COMMAND_UI(ID_CNTEST04, OnUpdateCntest04) ON_UPDATE_COMMAND_UI(ID_ENTEST01, OnUpdateEntest01) ON_UPDATE_COMMAND_UI(ID_ENTEST02, OnUpdateEntest02) ON_UPDATE_COMMAND_UI(ID_ENTEST03, OnUpdateEntest03) ON_UPDATE_COMMAND_UI(ID_ENTEST04, OnUpdateEntest04) //}}AFX_MSG_MAP END_MESSAGE_MAP() // App command to run the dialog void CTypeApp::OnAppAbout() { CAboutDlg aboutDlg; aboutDlg.DoModal(); } ///////////////////////////////////////////////////////////////////////////// // CTypeApp message handlers int CTypeApp::ExitInstance() { // TODO: Add your specialized code here and/or call the base class ExitSkin(); return CWinApp::ExitInstance(); } void CAboutDlg::OnUpdateCntest01(CCmdUI* pCmdUI) { // TODO: Add your command update UI handler code here } void CAboutDlg::OnUpdateCntest02(CCmdUI* pCmdUI) { // TODO: Add your command update UI handler code here } void CAboutDlg::OnUpdateCntest03(CCmdUI* pCmdUI) { // TODO: Add your command update UI handler code here } void CAboutDlg::OnUpdateCntest04(CCmdUI* pCmdUI) { // TODO: Add your command update UI handler code here } void CAboutDlg::OnUpdateEntest01(CCmdUI* pCmdUI) { // TODO: Add your command update UI handler code here } void CAboutDlg::OnUpdateEntest02(CCmdUI* pCmdUI) { // TODO: Add your command update UI handler code here } void CAboutDlg::OnUpdateEntest03(CCmdUI* pCmdUI) { // TODO: Add your command update UI handler code here } void CAboutDlg::OnUpdateEntest04(CCmdUI* pCmdUI) { // TODO: Add your command update UI handler code here }